The Processing Foundation Fellowships support artists, coders, and collectives in visionary projects that conceive a new direction for what Processing as a software and a community can do. Fellowships are an integral part of the Processing Foundation’s work toward developing tools of empowerment and access at the convergence of art and technology. Fellowships emphasize projects that expand Processing and its affiliated projects, as well as the evolution of a fellow’s practice. Work done by fellows is supported through funding and mentorship from The Processing Foundation. More information about the origins and development of the Fellowship program can be found here.
Cassie Tarakajian is a software developer, hardware engineer, creative technologist, and artist. She is a cofounder at the digital creative agency Girlfriends, an engineer at Cycling '74, and a contributor to open source. She is interested in ways that art drives technology and vice versa. Cassie will be mentored by Daniel Shiffman and Lauren McCarthy. This Fellowship is sponsored by NYU ITP.
DIY Girls seeks to increase girl’s interest and success in STEAM through new educational experiences and mentor relationships. Sylvia Aguiñaga is the director of curriculum at DIY Girls and a digital media artist with Y_NIS. Vanessa Landes is a program leader at DIY Girls and a Biomedical engineering PhD student at USC. They will be mentored by Jesse Cahn-Thompson and Lauren McCarthy.
Gottfried Haider is an artist, educator and tool-maker. His background is Digital Arts, with a degree from the University of Applied Arts Vienna. He is also recipient of a Fulbright Scholarship and holds an MFA in Design Media Arts from the University of California Los Angeles (UCLA). Gottfried will be mentored by Ben Fry.
Saskia Freeke is an artist, creative coder, interaction and visual designer. She is interested in creating playful experiences. She makes daily art, mainly generated with code, since January 1, 2015. She is a member of Code Liberation and is doing her masters in Computational Arts at Goldsmiths University of London. Saskia will be mentored by Phoenix Perry and Johanna Hedva.
Susan Evans is passionate about creating safe, inclusive, and supportive computer science education communities. She has a diverse background in improving the human experience through UX design and code. She rides her bike everywhere and doesn't think aptitude is a thing. Susan will be mentored by Dr. Rhazes Spell.
Allison Parrish is a computer programmer, poet, educator and game designer. She is an adjunct professor at NYU’s Interactive Telecommunications Program and the Digital Creative Writer-in-Residence at Fordham University.
Claire Kearney-Volpe is an Art Therapist, Researcher, and Designer interested in accessibility, assistive technology, and participatory design. Claire graduated from NYU’s Interactive Telecommunications Program, and is an Adjunct Professor in the area of assistive tech at NYU and Manager of the the NYU Ability Lab. In addition to mentorship from the Processing Foundation, Claire’s Advisor will be Sara Hendren.
The Digital Citizens Lab is a design collective, with a focus on civic technology, that aims to help organizations streamline their existing processes or develop new methods of engagement. We believe that “play” is an under-utilized, fundamental tool when creating meaningful interaction. In addition to mentorship from The Processing Foundation, Tahir Hemphill will serve as an Advisor.
Jess Klein and Atul Varma enjoy building bridges of understanding between humans and machines. They have collaborated on software that's been used as the centerpiece of TED Talks, in maker events around the world, and by individuals who are just trying to have a less frustrating time using their computer. Jess is currently an Open Web Designer at Bocoup, and recently was awarded the White House Champion of Change honor for her civic hacktivism. She holds an MFA in Design & Technology from Parsons School of Design. Atul is currently freelancing on projects related to civic and education technology. He recently finished a residency focused on game-based learning at Eyebeam. He holds an MS in Computer Science from the University of Chicago.
Wilm Thoben is a sound artist and researcher. He is currently working on his dissertation about the 1960s art and technology group E.A.T. His work deals with perception and definition of space or the abstraction of everyday life.
Lauren McCarthy is an artist based in Brooklyn, NY. She is full-time faculty at NYU ITP, and recently a resident at CMU STUDIO for Creative Inquiry and Eyebeam. She holds an MFA from UCLA and a BS Computer Science and BS Art and Design from MIT. Her work explores current systems and structures for being a person and interacting with other people.
Greg Borenstein is an artist, technologist, and teacher. He creates illusions for humans and machines. His work explores computer vision, machine learning, game design, visual effects, and drawing as media for storytelling and design. Greg is a graduate of the NYU Interactive Telecommunications Program and has worked for firms such as Makerbot and Berg London. He is the author of a book for O’Reilly about the Microsoft Kinect, titled: Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot. He’s currently a researcher in the Playful Systems Group at the MIT Media Lab.